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Get an Instant OfferHow Selling WorksCondition GuidelinesFree Shipping EligibilitySell to Us Help Start a Batch →We want the offer you see when you submit your items to be as close as possible to what you actually receive.
Our offers are based on the item, condition, and completeness you select when submitting your trade. Once your items arrive, our team verifies, tests, or inspects each item as needed.
Normal wear is expected. We are not looking for museum-quality games, perfect boxes, or untouched consoles.
If something materially changes an item’s value — such as missing pieces, damage, a different condition, or a functional issue — we’ll adjust the offer based on that specific issue.
We also try not to zero out items just because they aren’t perfect. If something still has value to us, we want to make an offer for it. That’s why we buy many non-working consoles and repairable items. Some items may still have no trade value if they are unsafe, counterfeit, missing entirely, or beyond repair.
For mail-in trades, you’ll be able to review any adjustments before payout and approve the updated offer.

Offers are based on the item, condition, and completeness you select when submitting your trade.
Once your items arrive, our team verifies, tests, or inspects them as needed.
If something materially changes an item’s value, we’ll adjust the offer based on that specific issue and show you why.
Offers usually change only when an item:
If none of those apply, there’s a good chance the offer you see is the offer you’ll receive.
Used items do not have to look brand new. Light cosmetic wear is evaluated item by item — these examples usually do not change an offer on their own:
Functionality, authenticity, completeness, and major damage matter most.
Please clean items before sending. Excessive cleaning or repairs may reduce your offer.
We do not use a generic 10-point grading scale. We look at the actual issue affecting your item.
Depending on the item and issue, an adjustment may be:
Multiple issues may result in multiple adjustments. Your item’s trade value will never go below $0.
If a game is submitted as Complete but is missing the case or artwork, it may be repriced at our Loose offer instead.
If a card is submitted as Near Mint but our team verifies it as Lightly Played, the card is repriced using our Lightly Played offer.
If a console is missing a required controller, the adjustment is based on that specific controller or required component.
If a disc is cracked or cannot be read, it may have no trade value.
The exact adjustment will be shown with your trade when applicable.

Disc-based games should be authentic, correct, readable, and complete for the condition selected.

Cartridge games should be authentic, readable, structurally sound, and have clean functional contacts.

Controllers and accessories should be correct, authentic, connect properly, and function normally.

Handhelds should power on, read games when applicable, have a working screen, working buttons, functional ports, and charge normally.

Working consoles should power on, function normally, output video/audio, and include the required components for the offer selected.

Near Mint through Damaged: see the full card condition definitions and how flaws, foils, and variants affect your offer.

See what qualifies as New, how the original seal is verified, and when opened or damaged packaging changes an offer.
Disc-based games should be authentic, correct, readable, and complete for the condition selected.
Light scratches do not automatically mean a deduction, but heavy damage, missing artwork, cracks, or unreadable discs can affect value.
Examples: PlayStation, PlayStation 2–5, Xbox, Xbox 360, Xbox One, Xbox Series, GameCube, Wii, Wii U, Dreamcast, and other disc-based systems.
Includes the game, original case, and original cover artwork.
When a manual or other insert is required for the specific condition selected, it must also be present.
Includes the game, original case, and original artwork, but is missing the manual.
This condition is only used for games where the manual affects the item’s value.
Game disc only.
A typical full-offer disc game should:
Your offer may be adjusted for:
A cracked or unplayable disc may have no trade value.
When you submit a game as Complete, we also inspect the packaging.
Adjustments may apply for:
If missing pieces change the game’s actual condition, we may reprice it at the correct condition instead of applying an arbitrary deduction.
For example, a Complete game with no case or artwork may be changed to Loose.
Replacement plastic cases themselves are generally much less important than having the correct, original artwork.
Library and rental stickers can leave heavy adhesive, tear the paper, or pull off the printed surface of the original cover artwork. Labels or security strips attached directly to the artwork are especially likely to cause damage.
Artwork covered or damaged by library stickers may receive a deduction, even when the game itself plays correctly. The adjustment reflects the actual damage and its effect on resale value.
If the original artwork is missing or unusable, a game submitted as Complete / CIB may be repriced at our Loose offer. The specific adjustment will be shown with your trade.
Stickers on a replaceable plastic case are evaluated separately from damage to the original artwork. Please leave a sticker in place if removing it risks tearing or peeling the artwork—we can inspect it as received.
Cartridge games should be authentic, readable, structurally sound, and have clean functional contacts.
Normal light wear is okay, but label damage, corrosion, cracked shells, heavy grime, or games that do not read may affect value.
Examples: NES, SNES, Nintendo 64, Game Boy, Game Boy Color, Game Boy Advance, Nintendo DS, Nintendo 3DS, Nintendo Switch, Sega Genesis, and other cartridge-based systems.
A typical full-offer cartridge should:
Normal light wear from age and use is okay.
Adjustments may apply for:
Minor label wear or small cosmetic marks do not automatically mean a major deduction.
A dry save battery in an otherwise working cartridge does not necessarily mean the game itself is non-working.
Battery-related adjustments, when applicable, are handled separately from whether the cartridge can actually boot and play.
Reproduction, counterfeit, or otherwise inauthentic games are not valued as authentic copies.
If a game was submitted as authentic and is determined to be counterfeit or a reproduction, the authentic game’s offer will be removed.
For cartridge games submitted as Complete:
Missing components may cause the item to be repriced at a different condition, including Missing Manual or Loose, depending on what is present.
Working consoles should power on, function normally, output video/audio, and include the required components for the offer selected.
Missing required parts, disc-drive problems, broken ports, account locks, or other functional issues may affect value.
A typical working console should:
Normal cosmetic wear from use is expected.
Different consoles require different pieces.
Rather than automatically deducting the same amount for every missing cord or controller, we evaluate what is actually required for that console.
Depending on the system, required pieces may include:
If a required item is missing, the adjustment may be based on the value or replacement cost of that specific component.
Not every console requires every cable. For example, a generic HDMI cable is not automatically treated the same way as a proprietary power supply.
Special-edition systems and bundles may require the matching controller or accessory to receive the full offer for that version.
Adjustments may apply for:
We buy many non-working items, but they need to be submitted and valued correctly.
If we have a Non-Working offer available and a console submitted as Working fails testing, the offer may be changed to the current Non-Working value.
If there is no applicable Non-Working offer or the item is beyond economical repair, it may have no trade value.
Handhelds should power on, read games when applicable, have a working screen, working buttons, functional ports, and charge normally.
Screen issues, broken hinges, stick drift, charging problems, battery issues, or missing required components may affect value.
Examples: Game Boy systems, Nintendo DS/3DS family, Nintendo Switch family, PSP, PS Vita, and other handheld gaming systems.
A typical working handheld should:
Normal cosmetic wear is expected.
Adjustments may apply for:
Whether a charger, stylus, battery cover, or other accessory is required depends on the specific handheld and condition being offered.
If a component is required for the offer, we’ll show the adjustment for that specific missing piece.
Normal battery aging is expected on older hardware.
However, batteries that are swollen, leaking, corroded, physically damaged, or unsafe to use may significantly affect the offer or make the item ineligible in its current state.
Controllers and accessories should be the correct model, authentic when submitted as OEM, connect properly, and have working buttons, sticks, triggers, and bumpers.
Drift, corrosion, missing dongles, broken shells, or incorrect models may affect value.
A controller or accessory should:
Normal cosmetic wear is okay.
Adjustments may apply for:
Some controllers and accessories have model-specific requirements, so deductions can vary depending on the exact item.
For trading card singles, Nerd Nation uses the same general condition framework used by TCGplayer: Near Mint, Lightly Played, Moderately Played, Heavily Played, and Damaged.
Use the quick comparison below to get started, then check the full definitions before choosing a condition.
NM
Nearly unplayed. Clean surfaces, crisp corners and little to no visible play wear.
LP
Minor wear. Small areas of whitening, light scratches or minor edge wear.
MP
Clearly visible wear. Noticeable whitening, scratches, scuffing or a combination of flaws.
HP
Substantial wear. Heavy wear or creasing, while still structurally intact.
DMG
Beyond heavy play. Tears, splitting, liquid damage or damage affecting the card’s integrity.
We do not use “Mint” or “Gem Mint” as card conditions. Near Mint is a marketplace condition, not a professional grading score. A tiny imperfection does not automatically rule out Near Mint, but multiple noticeable flaws generally will.
If you submit a card as one condition and our team verifies it at another, your offer will be repriced using the verified condition.
Look at the front and back under good light. Check the overall wear and the combination of flaws, rather than focusing on just one corner or scratch.
Look for whitening, edge wear and damage around the border.
Check for scratches, scuffing and clouding. Tilt foil cards to make surface wear easier to see.
Look for bends, creases, splitting, peeling or signs of liquid damage.
Match the set, printing, language, edition and foil treatment to the card you submit.
These examples explain the kinds of wear we look for. The full condition depends on the card’s overall wear and physical integrity.
A Near Mint card should look nearly unplayed.
It may have a very small amount of minor wear, but overall it should have:
A tiny imperfection does not automatically prevent a card from being Near Mint.
However, a card with multiple noticeable flaws generally will not qualify.
A Lightly Played card has minor signs of handling or play while still presenting very well overall.
Examples can include:
The card should not have significant structural damage.
A Moderately Played card has clearly visible wear.
This can include:
The card should still be identifiable, authentic, and usable as a normal game piece.
A Heavily Played card shows substantial wear.
Examples can include:
The card may look very played, but it must still be structurally intact and authentic.
Once damage begins compromising the physical integrity of the card, it may be considered Damaged instead.
A card is considered Damaged when wear or damage goes beyond the acceptable range for Heavily Played.
Examples may include:
Some Damaged cards may have little or no trade value depending on the card and the nature of the damage.
Manufacturing defects can also affect condition.
Examples include:
Alterations such as marker, paint, stamps, signatures, or other modifications may also cause a card to be treated as Damaged for standard conditioning purposes.
Unique, valuable, signed, or unusual cards may require individual review.
Foil cards use the same overall condition standards as non-foil cards.
Because foil surfaces can make scratches, scuffing, clouding, or other imperfections easier to see, these issues can still affect the condition.
Curling may also affect condition when it becomes significant.
Condition is separate from the exact version of a card.
The following can all affect value independently of condition:
Please make sure the card submitted matches the version selected whenever possible.
New items must still have the original factory seal intact.
Opened, resealed, counterfeit, or heavily damaged sealed items may be repriced or have no value as authentic sealed merchandise.
An item submitted as New must still have its original factory seal intact.
Depending on the item, we may look for:
If the original seal has been opened, the item can no longer receive a New offer and will be evaluated at the appropriate opened condition.
Counterfeit or resealed products have no value as authentic sealed merchandise.
Our goal isn’t to look for reasons to lower your trade.
Our goal is to pay the correct offer for the item we actually receive.
If your item matches what you submitted, you receive the quoted offer.
If something is different, we’ll document the reason and update the offer accordingly.
For mail-in trades with adjustments:
1
We inspect your items.
2
We record any condition or completeness differences.
3
Your updated offer shows the adjustments.
4
You review the changes.
5
You approve the updated offer before payout.
When helpful, photos may also be included so you can see the issue we found.
Read the Trade-In Terms for the full review and return process.
Occasionally, an item has more than one problem. For example, a console could be missing its controller and have a damaged disc drive.
When multiple independent issues affect value, more than one adjustment may apply.
Adjustments can never reduce an item’s trade value below $0.
Condition isn’t always black and white, especially with older games, unusual hardware, and high-value trading cards.
If you’re unsure which condition to select, choose the condition that seems most accurate. Our team will verify it when your trade arrives.
We’d rather make the process clear than surprise you later.
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